AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in the Middle East in Q3 2021
Explore the performance of the top 5 fidget toys games on a unified platform in the Middle East during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 fidget toys games on a unified platform in the Middle East showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each app:
Slime it: Slime Game Simulator from Slime4Fun saw a steady decline in weekly revenue, starting at around $2.6K at the end of June and dropping to approximately $1.2K by mid-August, before recovering to about $1.7K by the end of September. Weekly downloads mirrored this trend, starting strong at 7.7K but falling to about 2K in mid-July, with a slight increase to 2.6K by the end of September. Active users also decreased from 13.2K to around 7K by the end of the quarter.
Antistress - Relaxing games by Moreno Maio experienced a more stable revenue trend, peaking at $182 in late August but generally hovering around the $100 mark for most of the quarter. Weekly downloads remained relatively consistent, fluctuating between 4.2K and 7K. Active users showed a subtle decline from 55.5K to around 48.5K by the end of Q3.
Fidget Spinner by Ketchapp had modest weekly revenue, peaking at $305 at the end of August. Downloads varied, reaching a high of 1.6K in late July and then stabilizing around 1K towards the end of the quarter. Active users increased from 2K to about 3.5K by early August, before settling at around 2.4K by the end of the quarter.
Fidget Toys 3D from Tran Dinh Hung showed impressive download numbers, peaking at 125K at the end of June and remaining above 50K throughout the quarter. Revenue saw a significant increase, reaching $154 at the end of August. Active users also remained high, starting at 383.6K and maintaining over 250K for most of the quarter.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. showed a decline in revenue, dropping to $11 by the end of September. Downloads decreased from 9K in late June to around 1.6K by the end of the quarter. Active users also saw a decline, starting at 17.3K and ending the quarter at around 8.3K.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.